====== Getting Stepped Random Values from Config ======
You would be familiar with retrieving a random value from the config by writing:
[Values]
Randoms = 0 ~ 1999
And in code:
if (orxConfig_PushSection("Values")){
orxU32 value = orxConfig_GetU32("Randoms");
orxLOG ("Value: %d", value);
orxConfig_PopSection();
}
This will give you a random number, eg:
Value: 1675
===== Stepped Integers =====
You can also define **stepped** random values using the following format:
[Values]
Angles = 0 ~ 45 ~ 360
orxU32 value = orxConfig_GetU32("Angles");
Value: 270
In the example above, ''0 ~ 45 ~ 360'' would mean to define a range of values between 0 and 360, 45 steps apart.
Other examples would be:
0 ~ 1 ~ 10 (standard number range of 1 to 10, steps of 1)
0 ~ 1 ~ 1 (like a binary switch 0 or 1, same as 0 ~ 1)
1 ~ 5 ~ 100 (1 to 100 in steps of 5)
0 ~ 2 ~ 10 (an even number between 0 to 10)
===== Code examples =====
You can also do this from code using any of the following functions:
- ''orxMath_GetSteppedRandomFloat''
- ''orxMath_GetSteppedRandomU32''
- ''orxMath_GetSteppedRandomS32''
- ''orxMath_GetSteppedRandomU64''
- ''orxMath_GetSteppedRandomS64''
An example:
orxFLOAT val = orxMath_GetSteppedRandomFloat(1, 100, 2.1);
orxLOG ("Value: %f", val);
11.50000
So the above would be floats 1 to 100 in steps of 2.1. You can get more details about those functions here: http://orx-project.org/orx/doc/html/group__orx_math.html
===== Stepped Vectors =====
A little tricker, but the same nonetheless:
[Values]
MyRandomVector = (1, 3, 5) ~ (0, 0.1) ~ (2, 4, 6)
* X will be unconstrained between 1 and 2 (step = 0)
* Y will be between 3 and 4 with a step of 0.1 and;
* Z will be unconstrained between 5 and 6 (no Z component, which means: Z = 0)
===== More details =====
You can get more detail and examples in the Creation Template [[https://github.com/orx/orx/blob/master/code/bin/CreationTemplate.ini|here]] or in your local repo of Orx.