====== Building the Orx library on a Mac with Codelite ======
You can use Codelite on a Mac in order to build the Orx library. I will assume that you have covered the step at [[en:tutorials:orx:mac:cloning_and_building_orx_on_mac|Cloning and building the Orx library on the Mac]] but have come here because you would rather use Codelite than gmake.
===== Downloading Codelite for Mac =====
If you don't have Codelite yet, you can download from here: https://downloads.codelite.org
Note that Codelite will only work on newer versions of Mac OS X. Finding older versions is not easy. If you find a good repository for old Codelite versions on Mac, please let me know.
Use Codelite to open the workspace at ''orx/code/build/mac/codelite'':
{{ tutorials:orx:mac:codelite-mac-open-workspace.gif |}}
Build the default config of ''Debug'' by selecting the ''Build Workspace'' menu from the ''Build'' menu.
{{ tutorials:orx:mac:codelite-mac-build.gif |}}
Confirm the output of the build to ensure everything built correctly:
{{ tutorials:orx:mac:codelite-mac-build-output.gif |}}
Ignore the following warning: ''ld: warning: directory not found for option '-L/usr/lib64' ''
The build will have succeeded.
Now to change from the ''Debug_x64'' build to the ''Profile_x64'' build on the ''Workspace'' tab:
{{ tutorials:orx:mac:codelite-mac-change-config.gif |}}
Then build again:
{{ tutorials:orx:mac:codelite-mac-build.gif |}}
Finally, switch to the ''Release_x64'' configuration and build again.
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