Drawing Bezier Curves

Code

orxVECTOR drawPoint1 = orxVECTOR_0;	
orxVECTOR drawPoint2 = orxVECTOR_0;	
orxFLOAT steps = 0.01;
 
orxRGBA lineColour;
lineColour.u8R = 255;
lineColour.u8G = 128;
lineColour.u8B = 90;
lineColour.u8A = 255;
...
 
orxSTATUS orxFASTCALL RenderEventHandler(const orxEVENT *_pstEvent) {
	if (_pstEvent->eType == orxEVENT_TYPE_RENDER){
		if(_pstEvent->eID == orxRENDER_EVENT_STOP){ 
 
			orxVECTOR drawPoint = orxVECTOR_0;
 
			orxVECTOR point1 = {10, 10, 0};
			orxVECTOR controlPoint1 = {0, 100, 0};
			orxVECTOR controlPoint2 = {150, -150, 0};
			orxVECTOR point2 = {150, 100, 0};
 
			for (float x=0; x<1; x+=steps){
			if (x+steps <= 1){
 
				orxVector_Bezier (&drawPoint,
								&p1,
								&cp1,
								&cp2,
								&p2,
								x
				);	
 
				const orxVECTOR vv = drawPoint1;
 
				if (orxVector_AreEqual(&vv, orxVECTOR_0) == orxTRUE){
					drawPoint.fZ = 0;
					drawPoint1 = drawPoint;
				}
 
				drawPoint.fZ = 0;
				drawPoint2 = drawPoint;
 
				orxDisplay_DrawLine ( &drawPoint1, &drawPoint2, lineColour);
			}
		}
	}
	return orxSTATUS_SUCCESS;
}
 
orxSTATUS orxFASTCALL Init()
{
...
	orxEvent_AddHandler(orxEVENT_TYPE_RENDER, RenderEventHandler);
...