Table of Contents

Flickering Light FX

Code

orxObject_CreateFromConfig("Object");

Asset

Config

[Object]
Graphic         = @
Texture         = fluro.png
FXList          = FlickerFX 
 
[FlickerFX]
SlotList    = FlickerFXSlot
Loop        = true
 
[FlickerFXSlot]
Type       = alpha
StartTime  = 0.0
EndTime    = 0.10
Curve      = sine
Absolute   = true
StartValue = 0.5
EndValue   = 1.0

Result