Table of Contents

Spawner on an Object

Assets

Code

orxObject_CreateFromConfig("CannonObject");

Config

[BulletObject]
Graphic  = BulletGraphic
Speed    = (300, -15, 0) ~ (300, 15, 0) ;each bullet goes right with variable height.
LifeTime = 2.0
 
[BulletGraphic]
Texture = spawner-bullet.png
 
 
[CannonObject]
Graphic  = CannonGraphic
Position = (100, 100, 0)
Scale    = 5
Spawner  = CannonSpawner
 
[CannonGraphic]
Texture = spawner-gun.png
 
[CannonSpawner]
Object        = BulletObject
WaveSize      = 1
WaveDelay     = 0.2
ActiveObject  = 10
Position      = (10, -1, 0)