orxOBJECT *dummy = orxObject_CreateFromConfig("BringUpGameOverTimelineObject"); orxObject_AddTimeLineTrack(dummy, "BringUpGameOverTimeline"); orxObject_EnableTimeLine(dummy, orxTRUE);
[BringUpGameOverTimelineObject] [BringUpGameOverTimeline] 2.0 = "ShowGameOver"
Code example by gemberkoekje