Table of Contents

orxCAMERA structure

Camera are structures used to render graphic objects (2D/3D). They thus can be referenced by other structures.

Summary

[CameraTemplate]
GroupList        = Group1 # ... # GroupN
GroupValue       = sort # raw
Zoom             = <float>
Position         = <vector>
Rotation         = <float>
FrustumNear      = <float>
FrustumFar       = <float>
FrustumWidth     = <float>
FrustumHeight    = <float>
ParentCamera     = CameraTemplate
IgnoreFromParent = none | all | rotation | scale<.xyz>

Details

Here's a list of the available properties for an orxCAMERA structure:

Latest config settings for the Development Version

We endeavor to keep the config properties on this page up to date as often as possible. For up to the minute config information for the latest version of Orx, check the most recent published at:

CreationTemplate.ini and

SettingsTemplate.ini

Additionally these files can be found under your orx source tree in the orx/code/bin folder.

2)
All orxObjects belong to this “default” group unless otherwise specified. You can specify an object be part of a particular group. If your camera has a list of groups, and your object is not in any of those groups, your object will not render.