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compiling_visual_studio_deps [2016/02/10 14:49 (8 years ago)] – [Build OpenAL-Soft] sausage | compiling_visual_studio_deps [2017/05/30 00:50 (7 years ago)] – external edit 127.0.0.1 | ||
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- | ===== Build Box2D ===== | + | ===== Build Liquidfun |
- | - Copy build VC13 to VC14 | + | - Command window. |
- | - Create a lib/ | + | - Go to folder to C: |
- | - Open solution is VS2015 | + | - cmake -DLIBTYPE=STATIC -G " |
- | - Allow it to convert the project | + | - Open in VS2015 |
- | - Convert the solution by selecting the solution in solution explorer, and save as over the top of the .sln | + | - Go to Box2D project |
- | - In both Win32 and x64 configurations, | + | - There is only Win32 project. Set Code Gen / Runtime Library to Multi-threaded (/MT) |
- | | + | |
- | - In General / Output Directory | + | - Do for both Debug and Release |
- | - Compile both Win32 and x64 configurations and both release and debug configurations. | + | - Copy Win32 to X64 with configuration editor |
+ | | ||
+ | - In Librarian, remove Additional Options, remove 32bit Machine | ||
===== Build GLFW ===== | ===== Build GLFW ===== |