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compiling_visual_studio_deps [2016/02/10 14:49 (8 years ago)] – [Build OpenAL-Soft] sausagecompiling_visual_studio_deps [2017/05/30 00:50 (7 years ago)] – external edit 127.0.0.1
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-===== Build Box2D ===== +===== Build Liquidfun ===== 
-  - Copy build VC13 to VC14 +  - Command window. 
-  - Create a lib/msvs2014/32 and 64 folders +  - Go to folder to C:\Work\liquidfun\liquidfun\Box2D 
-  - Open solution is VS2015 +  - cmake -DLIBTYPE=STATIC -G "Visual Studio 14 2015" 
-  - Allow it to convert the project +  - Open in VS2015 
-  - Convert the solution by selecting the solution in solution explorer, and save as over the top of the .sln +  - Go to Box2D project properties 
-  - In both Win32 and x64 configurations, get properties on the Box2D project +  - There is only Win32 project. Set Code Gen / Runtime Library to Multi-threaded (/MT) 
-  Change Advanced Disable Specific Warnings - Add 4577;4456;%(DisableSpecificWarnings) for both debug and release builds +  - Add to disable warnings: 4456;4457;%(DisableSpecificWarnings) 
-  - In General / Output Directory change to your new lib path and add a trailing slash. +  - Do for both Debug and Release 
-  - Compile both Win32 and x64 configurations and both release and debug configurations.+  - Copy Win32 to X64 with configuration editor 
 +  Go to Box2D project properties 
 +  - In Librarian, remove Additional Options, remove 32bit Machine
  
 ===== Build GLFW ===== ===== Build GLFW =====
compiling_visual_studio_deps.txt · Last modified: 2022/03/27 13:53 (2 years ago) by iarwain