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en:examples:maths:generating_random_numbers [2019/11/17 08:18 (4 weeks ago)]
sausage
en:examples:maths:generating_random_numbers [2019/11/17 08:22 (4 weeks ago)] (current)
sausage [Code]
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 //somewhere in the init //somewhere in the init
 orxMath_InitRandom((orxS32)orxSystem_GetRealTime());​ //a good seeding value orxMath_InitRandom((orxS32)orxSystem_GetRealTime());​ //a good seeding value
 +</​code>​
  
 This also will ensure your random values from your Data Config are also properly randomised. See also [[en:​examples:​spawners:​spawning_random_objects|Spawning Random Objects]] as a practical example of using random values. This also will ensure your random values from your Data Config are also properly randomised. See also [[en:​examples:​spawners:​spawning_random_objects|Spawning Random Objects]] as a practical example of using random values.
  
 +<​code=c>​
 //​elsewhere,​ a random number between 1 and 100 //​elsewhere,​ a random number between 1 and 100
 orxFLOAT randomNumber = orxMath_GetRandomFloat(1,​ 100); orxFLOAT randomNumber = orxMath_GetRandomFloat(1,​ 100);
en/examples/maths/generating_random_numbers.txt · Last modified: 2019/11/17 08:22 (4 weeks ago) by sausage