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Writing a Local Multiplayer Asteroids Game

This is a video guide to learning Orx by writing a local multiplayer Asteroids game that targets Web/HTML5, while leveraging the following data-driven features of orx:

  1. Basic Asteroids gameplay
  2. Local multiplayer support (1P & 2P modes)
  3. Customizable ships & lasers
  4. Digital & analog inputs support
  5. Persistent high score tracking (including for the Web/HTML5 version)
  6. Gameplay & game over music (Amiga MODs)
  7. Sound effects (lasers, explosions)
  8. Game Over screen with pause
  9. Seamless screen edge transitions
  10. Scoring with different values for small & big asteroids
  11. Random asteroids generation
  12. Packaging & Shipping
  13. Web/HTML5 export

Writing an Asteroids Game

This is the previous video guide to learning Orx by writing an Asteroids game. This was given by Iarwain as a live streamed demonstration for the Georgia Game Developers Association during November 2024.

en/guides/asteroids/main.1759196074.txt.gz · Last modified: 2025/09/30 17:26 (22 hours ago) (external edit)