This is an old revision of the document!
Writing a Local Multiplayer Asteroids Game
This is a video guide to learning Orx by writing a local multiplayer Asteroids game that targets Web/HTML5, while leveraging the following data-driven features of orx:
Basic Asteroids gameplay
Local multiplayer support (1P & 2P modes)
Customizable ships & lasers
Digital & analog inputs support
Persistent high score tracking (including for the Web/HTML5 version)
Gameplay & game over music (Amiga MODs)
Sound effects (lasers, explosions)
Game Over screen with pause
Seamless screen edge transitions
Scoring with different values for small & big asteroids
Random asteroids generation
Packaging & Shipping
Web/HTML5 export
Writing an Asteroids Game
This is the previous video guide to learning Orx by writing an Asteroids game. This was given by Iarwain as a live streamed demonstration for the Georgia Game Developers Association during November 2024.