Sprites in Orx are called Objects. These are the heart of games in Orx.
Our platform game is going to need a hero. Let's replace the default object in our game with a hero object.
We will need a graphic image for the hero. There's one available over in the Orx project in object assets folder: orx/tutorial/data/object
. Look for soldier.png
:
Copy this file into your MyGame/data/texture
folder.
Next, we need to create a graphic in the config that knows about the soldier.png image:
[HeroGraphic] Texture = soldier.png
Next, let's create an actual object that will use the HeroGraphic:
[HeroObject] Graphic = HeroGraphic Position = (-350, 100, 0) Scale = 2
When a HeroObject is created in code, he will be placed at co-ordinates -350, 100 on the screen (from the center) and scaled up 2x in size.
In the Init() function, replace the default object with ours:
orxObject_CreateFromConfig("HeroObject");
Compile and run. You should get the following:
So that's great! Now you might be wondering, how does HeroGraphic
know how to get solder.png
from the data/texture folder? The answer is in the [Resource]
section:
[Resource] Texture = ../data/texture
We can specify multiple paths here and we will do so further down the track.
So good job! Next step is to animate our soldier.