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en:guides:beginners:running_and_standing [2018/06/28 04:38 (7 years ago)] – In line with init projects sausage | en:guides:beginners:running_and_standing [2024/11/18 04:18 (4 months ago)] (current) – Highlights sausage | ||
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He needs to be able to stand still when not running. To do this, we need to add an idle animation. | He needs to be able to stand still when not running. To do this, we need to add an idle animation. | ||
- | An idle animation would be simply playing hero frame 1 from the spritesheet over and over. Let's create a '' | + | An idle animation would be simply playing hero frame 1 from the spritesheet over and over. Let's create a '' |
- | < | + | < |
[HeroAnimationSet] | [HeroAnimationSet] | ||
Texture = soldier_full.png | Texture = soldier_full.png | ||
Line 32: | Line 32: | ||
Add all the possible links to '' | Add all the possible links to '' | ||
- | < | + | < |
[HeroAnimationSet] | [HeroAnimationSet] | ||
Texture = soldier_full.png | Texture = soldier_full.png | ||
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...means that when the '' | ...means that when the '' | ||
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- | [KILL THIS PARA] A note on the Priorty = 7 property for the last link. All links have a priority of 8. When the hero stops running, we want it to calculate back to the HeroIdle animation. We don't know if HeroRunLinkLoop will execute or if HeroRunToIdleLink will. Lowering the priority of HeroRunToIdleLink will ensure our hero will play the idle animation. | ||
When the right key is pressed, the run animation,'' | When the right key is pressed, the run animation,'' | ||
- | < | + | < |
if (orxInput_IsActive(" | if (orxInput_IsActive(" | ||
{ | { | ||
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That takes care of running and stopping while facing right. But what about left? | That takes care of running and stopping while facing right. But what about left? | ||
- | Let try that now. | + | Let' |
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