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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| en:guides:beginners:running_and_standing [2021/07/15 06:19 (4 years ago)] – creampuff | en:guides:beginners:running_and_standing [2025/09/30 17:26 (8 weeks ago)] (current) – external edit 127.0.0.1 | ||
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| He needs to be able to stand still when not running. To do this, we need to add an idle animation. | He needs to be able to stand still when not running. To do this, we need to add an idle animation. | ||
| - | An idle animation would be simply playing hero frame 1 from the spritesheet over and over. Let's create a '' | + | An idle animation would be simply playing hero frame 1 from the spritesheet over and over. Let's create a '' |
| - | < | + | < |
| [HeroAnimationSet] | [HeroAnimationSet] | ||
| Texture = soldier_full.png | Texture = soldier_full.png | ||
| Line 32: | Line 32: | ||
| Add all the possible links to '' | Add all the possible links to '' | ||
| - | < | + | < |
| [HeroAnimationSet] | [HeroAnimationSet] | ||
| Texture = soldier_full.png | Texture = soldier_full.png | ||
| Line 54: | Line 54: | ||
| When the right key is pressed, the run animation,'' | When the right key is pressed, the run animation,'' | ||
| - | < | + | < |
| if (orxInput_IsActive(" | if (orxInput_IsActive(" | ||
| { | { | ||