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en:guides:beginners:running_and_standing [2021/07/14 23:19 (4 years ago)] creampuffen:guides:beginners:running_and_standing [2024/11/18 04:18 (4 months ago)] (current) – Highlights sausage
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 He needs to be able to stand still when not running. To do this, we need to add an idle animation. He needs to be able to stand still when not running. To do this, we need to add an idle animation.
  
-An idle animation would be simply playing hero frame 1 from the spritesheet over and over. Let's create a ''HeroIdle'' animation  in the HeroAnimationSet and set it as the starting animation:+An idle animation would be simply playing hero frame 1 from the spritesheet over and over. Let's create a ''HeroIdle'' animation  in the ''HeroAnimationSet'' and set it as the starting animation:
  
-<code=ini>+<code=ini [highlight_lines_extra="4,5,6"]>
 [HeroAnimationSet] [HeroAnimationSet]
 Texture = soldier_full.png Texture = soldier_full.png
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 Add all the possible links to ''HeroAnimationSet'': Add all the possible links to ''HeroAnimationSet'':
  
-<code=ini>+<code=ini [highlight_lines_extra="5,7,8"]>
 [HeroAnimationSet] [HeroAnimationSet]
 Texture = soldier_full.png Texture = soldier_full.png
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 When the right key is pressed, the run animation,''HeroRun'', needs to play by setting it as the target animation. And when right is released, the target is set to ''HeroIdle'', and the graph must calculate it's way back to "Idle" as the animation to play: When the right key is pressed, the run animation,''HeroRun'', needs to play by setting it as the target animation. And when right is released, the target is set to ''HeroIdle'', and the graph must calculate it's way back to "Idle" as the animation to play:
  
-<code=cpp>+<code=cpp [highlight_lines_extra="3,4,5,6"]>
 if (orxInput_IsActive("GoRight")) if (orxInput_IsActive("GoRight"))
 { {
en/guides/beginners/running_and_standing.1626329954.txt.gz · Last modified: 2021/07/14 23:19 (4 years ago) by creampuff