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en:guides:beginners:survival [2018/02/13 20:47 (8 years ago)] – ↷ Links adapted because of a move operation iarwainen:guides:beginners:survival [2024/11/19 03:56 (10 months ago)] (current) – Highlights sausage
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 Keeping alive is key in a platformer. The monsters need to be a threat to our hero. If a monster touches our hero, he should explode in a shower of bits. That's game over. Keeping alive is key in a platformer. The monsters need to be a threat to our hero. If a monster touches our hero, he should explode in a shower of bits. That's game over.
  
-For the explosion for our hero, let'use this object in the data/object folder:+For the explosion for our hero, let'copy the ''+.png'' file from the ''orx/tutorial/data/object'' folder in the Orx project and copy it to ''data\texture'' as ''plus.png'':
  
 {{ :guides:beginners:plus.png?nolink |}} {{ :guides:beginners:plus.png?nolink |}}
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 <code=ini> <code=ini>
 [SparkGraphic] [SparkGraphic]
-Texture = +.png+Texture = plus.png
 Pivot   = center Pivot   = center
  
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 </code> </code>
  
-Each SparkObject will fly up and out in a random direction, random colours, sizes, and a random lifetime. 50 at a time should look good. Next, make a body for it so that it will fall back to earth:+Each ''SparkObject'' will fly up and out in a random direction, random colours, sizes, and a random lifetime. 50 at a time should look good. Next, make a body for it so that it will fall back to earth:
  
 <code=ini> <code=ini>
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 A pretty simple body and part - affected by gravity but not set to collide with anything. A pretty simple body and part - affected by gravity but not set to collide with anything.
  
-Finally, we'll make an empty hero exploder with a spawner that spawns out 50 SparkObject's:+<WRAP center round tip 80%> 
 +Note that giving each particle a body is an easy way to make objects fall to the ground, but it is also heavy and in-efficient. While we won't do it in this guide, an FX can also be a cheap way to make object fall down. See this tutorial if you would like to learn how: [[en:tutorials:spawners:electrical_sparks|Creating Electrical Sparks]] 
 +</WRAP> 
 + 
 +Finally, we'll make an empty hero exploder with a spawner that spawns out 50 ''SparkObject'''s:
  
 <code=ini> <code=ini>
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 Before we can deal with the collision between monster and hero, we need to ensure the flags of the hero knows about monsters: Before we can deal with the collision between monster and hero, we need to ensure the flags of the hero knows about monsters:
  
-<code=ini>+<code=ini [highlight_lines_extra="5"]>
 [HeroBodyPart] [HeroBodyPart]
 Type        = box Type        = box
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 </code> </code>
  
-Now to handle it in code:+Now to handle it in code, by adding the following at the bottom of the ''PhysicsEventHandler'' function:
  
 <code=cpp> <code=cpp>
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 </code> </code>
  
-So if the hero and the monster touch, disable the hero and place a HeroExploder on top of him.+So if the hero and the monster touch, destroy the monster, disable the hero and place a ''HeroExploder'' on top of him.
  
 Compile and run it: Compile and run it:
en/guides/beginners/survival.1518583677.txt.gz · Last modified: 2018/02/14 00:47 (8 years ago) (external edit)