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en:guides:beginners:survival [2018/06/29 08:23 (7 years ago)] – external edit 127.0.0.1 | en:guides:beginners:survival [2024/11/19 03:56 (10 months ago)] (current) – Highlights sausage | ||
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Keeping alive is key in a platformer. The monsters need to be a threat to our hero. If a monster touches our hero, he should explode in a shower of bits. That's game over. | Keeping alive is key in a platformer. The monsters need to be a threat to our hero. If a monster touches our hero, he should explode in a shower of bits. That's game over. | ||
- | For the explosion for our hero, let' | + | For the explosion for our hero, let' |
{{ : | {{ : | ||
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< | < | ||
[SparkGraphic] | [SparkGraphic] | ||
- | Texture = +.png | + | Texture = plus.png |
Pivot = center | Pivot = center | ||
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Before we can deal with the collision between monster and hero, we need to ensure the flags of the hero knows about monsters: | Before we can deal with the collision between monster and hero, we need to ensure the flags of the hero knows about monsters: | ||
- | < | + | < |
[HeroBodyPart] | [HeroBodyPart] | ||
Type = box | Type = box | ||
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</ | </ | ||
- | So if the hero and the monster touch, disable the hero and place a '' | + | So if the hero and the monster touch, destroy the monster, disable the hero and place a '' |
Compile and run it: | Compile and run it: |