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en:guides:beginners:text_and_game_over [2018/06/29 05:38 (6 years ago)] – In line with init projects sausage | en:guides:beginners:text_and_game_over [2023/03/28 21:13 (12 months ago)] (current) – iarwain | ||
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orxCHAR formattedScore[6]; | orxCHAR formattedScore[6]; | ||
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orxObject_SetTextString(scoreObject, | orxObject_SetTextString(scoreObject, | ||
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A final thing for the game will be to add a game over panel when the hero dies. For this, we'll have an object that gets created using a timeline track after a two second delay. First, a game over asset: | A final thing for the game will be to add a game over panel when the hero dies. For this, we'll have an object that gets created using a timeline track after a two second delay. First, a game over asset: | ||
- | {{ tutorials:community: | + | {{ tutorials:tracks: |
Save this into the '' | Save this into the '' | ||
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If you need quick examples, you can visit the [[en: | If you need quick examples, you can visit the [[en: | ||
- | If you get stuck, please post it to the [[http:// | + | If you get stuck, please post it to the [[http:// |
{{section> | {{section> |