You can use Code::Blocks on a Mac in order to build the Orx library. I will assume that you have covered the step at Cloning and building the Orx library on the Mac but have come here because you would rather use Code::Blocks than gmake.
If you don't have Code::Blocks yet, you can download from here: http://www.codeblocks.org/downloads/binaries#mac
Unlike Codelite, Code::Blocks version 13.12 (the last from 2013) will happily work on all versions of Mac OS X. If you don't want to upgrade your OS to try Codelite, try Code::Blocks instead.
Launch Code::Blocks. If this is the first time you have launched it, you will be asked what compiler to use:
Both compilers listed will alias back to the same one on the Mac. So you can just pick the LLVM if you wish.
Use Code::Blocks to open the workspace at
Build the default config of
Debug by selecting the
Build Workspace menu from the
Confirm the output of the build to ensure everything built correctly:
Now to change from the
Debug|x64 build to the
Profile|x64 build on the
Then build again.
Finally, switch to the
Release|x64 configuration and build again.
These are saved to the
orx/code/libs/dynamic folder. Use finder to take a look at the output:
You can see the
liborxd.dylib and the
Well done. You have compiled the Orx library which can now be used in your own game projects.
Now we are ready to make a game project of our own.