This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
en:orx:reference:anim:main [2012/06/03 08:35 (14 years ago)] – [Anim] gemberkoekje | en:orx:reference:anim:main [2018/01/19 00:48 (8 years ago)] (current) – Out of date. Deleting. sausage | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== Anim ====== | ||
- | |||
- | |||
- | ==== OrxAnim ==== | ||
- | Animation (Data) Module. Allows to creates and handle Animations data. It consists of a structure containing data for a single animation and functions for handling and accessing them. Animations are structures. They thus can be referenced by Animation Sets (orxAnimSet) Module. | ||
- | ==== OrxAnimPointer ==== | ||
- | Animation (Pointer) Module. Allows to creates and handle Animation Set Pointers. It consists of a structure containing pointers and counters referenced to an Animation Set. It also contains functions for handling and accessing animations of the referenced Animation Set. Animation Pointers are structures. They thus can be referenced by Graphics. | ||
- | ==== OrxAnimSet ==== | ||
- | Animation (Set) Module. Allows to creates and handle Sets of Anims. It consists of a structure containing Anims and their relations. It also contains functions for handling and accessing them. AnimSets are structures. They thus can be referenced by Anim Pointers. | ||
- | |||
- | ===== Config ===== | ||
- | * [[en: | ||
- | |||
- | ===== Tutorials ===== | ||
- | |||
- | -todo- | ||
- | |||