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en:orx:reference:object:main [2012/06/03 10:38 (14 years ago)] – [Basic] gemberkoekje | en:orx:reference:object:main [2018/01/21 02:54 (8 years ago)] (current) – Content moved. Deleted. sausage | ||
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- | ====== Object ====== | ||
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- | ==== OrxFrame ==== | ||
- | Frame (scene node) Module. Allows to handles frame (scene nodes). It consists in a nodes (arranged in a hierarchical tree) having their position given in their parent local coordinate subsystem and caching their global one (in the root coordinate system). They' | ||
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- | ==== OrxFX ==== | ||
- | FX module. Allows to creates rendering special effects affecting color, scale, rotation and position of visuals. | ||
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- | ==== OrxFXPointer ==== | ||
- | FXPointer module. Allows to creates rendering special effects containers for objects. | ||
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- | ==== OrxObject ==== | ||
- | Object module. Allows to creates and handle objects Objects are structures containers that can refer to many other structures such as frames, graphics, etc... | ||
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- | ==== OrxSpawner ==== | ||
- | Spawner module. Allows to spawn orxSPAWNERS Spawners derived from structures | ||
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- | ==== OrxStructure ==== | ||
- | Structure module. Allows to creates and handle structures. Structures can be referenced by other structures (or objects). | ||
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- | ==== OrxTimeLine ==== | ||
- | TimeLine module. Allows to creates time lines: sequences of text events | ||
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- | ===== Config ===== | ||
- | * [[en: | ||
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- | ===== Tutorials ===== | ||
- | ==== Basic ==== | ||
- | * [[en: | ||
- | * [[en: | ||
- | * [[en: | ||
- | ==== Advanced ==== | ||
- | * [[en: | ||
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