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| en:tutorials:animation:anim [2020/08/20 14:42 (5 years ago)] – ↷ Links adapted because of a move operation 185.200.78.9 | en:tutorials:animation:anim [2025/09/30 17:26 (6 weeks ago)] (current) – external edit 127.0.0.1 | ||
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| ===== Summary ===== | ===== Summary ===== | ||
| - | See previous basic tutorials for more info about [[..: | + | See previous basic tutorials for more info about [[..:objects: |
| This tutorial only covers the very basic use of animations in orx. | This tutorial only covers the very basic use of animations in orx. | ||
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| First, so as to reduce the amount of text we need to write, we'll use orx's config system inheritance.\\ | First, so as to reduce the amount of text we need to write, we'll use orx's config system inheritance.\\ | ||
| We'll begin to define a section for the position of our pivot ((also called '' | We'll begin to define a section for the position of our pivot ((also called '' | ||
| - | As you may have seen in the [[..: | + | As you may have seen in the [[..:objects: |
| The pivot can be defined literally using keywords such as '' | The pivot can be defined literally using keywords such as '' | ||