en:tutorials:cameras:cameras_and_frustums
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en:tutorials:cameras:cameras_and_frustums [2020/08/21 05:58 (5 years ago)] – ↷ Page moved from en:tutorials:cameras_and_frustums to en:tutorials:cameras:cameras_and_frustums sausage | en:tutorials:cameras:cameras_and_frustums [2023/03/30 21:54 (2 years ago)] (current) – sausage |
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The camera is placed at position 400, 300, -1.0 in the world. | The camera is placed at position 400, 300, -1.0 in the world. |
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In this case, the ''FrustumFar'' is 1.0 and the ''FrustumNear'' is 0.0. These two values are relative to the camera's z-position. That this means is, the camera can see near from it's z-position + the FrustumNear value, in this case: -1.0. And it can see into the distance, z-position + FrustumFar, which is 0.0. | In this case, the ''FrustumFar'' is 1.0 and the ''FrustumNear'' is 0.0. These two values are relative to the camera's z-position. What this means is: the camera can see near from it's z-position + the FrustumNear value, in this case: -1.0. And it can see into the distance, z-position + FrustumFar, which is 0.0. |
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Take a look at the following diagram to help visualise it: | Take a look at the following diagram to help visualise it: |
en/tutorials/cameras/cameras_and_frustums.1598014689.txt.gz · Last modified: 2020/08/21 05:58 (5 years ago) by sausage