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en:tutorials:community:sergeig:hexagongrid [2019/09/19 17:58 (9 months ago)]
ludig [Introduction]
en:tutorials:community:sergeig:hexagongrid [2019/09/19 20:59 (9 months ago)] (current)
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 This tutorial builds on concepts developed in [[en:​tutorials:​community:​sergeig:​shadercoordinates|Shader Coordinates Tutorial]]. The enhancement in this tutorial is about more complicated hexagon grid shader and more complicated internal world coordinate system in code behind. This tutorial builds on concepts developed in [[en:​tutorials:​community:​sergeig:​shadercoordinates|Shader Coordinates Tutorial]]. The enhancement in this tutorial is about more complicated hexagon grid shader and more complicated internal world coordinate system in code behind.
  
-**__NOTE:​__** An updated version of this tutorial, that is based on axial/​cubial coordinates,​ can be found at [[en:​tutorials:​community:​ludig:​hexagongrid2 |Hexagon Grid Tutorial (Axial/​Cubial Coordinates)]].+**__NOTE:​__** An updated version of this tutorial, that is based on axial/​cubial coordinates,​ can be found at[[en:​tutorials:​community:​ludig:​hexagongrid2 |Hexagon Grid Tutorial (Axial/​Cubial Coordinates)]]
 ===== Details ===== ===== Details =====
  
en/tutorials/community/sergeig/hexagongrid.txt · Last modified: 2019/09/19 20:59 (9 months ago) (external edit)