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en:tutorials:input:analog_joystick_gamepad_control

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en:tutorials:input:analog_joystick_gamepad_control [2020/08/20 11:48 (5 years ago)] – ↷ Links adapted because of a move operation 66.249.73.168en:tutorials:input:analog_joystick_gamepad_control [2020/08/31 05:37 (5 years ago)] (current) – ↷ Links adapted because of a move operation sausage
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 When pushing the stick in any direction, after getting past the small threshold, the value can be read using the ''orxInput_IsActive'' and ''orxInput_GetValue'' functions. When pushing the stick in any direction, after getting past the small threshold, the value can be read using the ''orxInput_IsActive'' and ''orxInput_GetValue'' functions.
  
-Let's work through setting this up. Firstly, ''init'' up a new project using [[en:tutorials:creating_your_own_project|these instructions]].+Let's work through setting this up. Firstly, ''init'' up a new project using [[en:tutorials:projects:creating_your_own_project|these instructions]].
  
 Once you have a working project, add in the following graphic into your project's data to act as the object that will be controlled by the joystick: Once you have a working project, add in the following graphic into your project's data to act as the object that will be controlled by the joystick:
en/tutorials/input/analog_joystick_gamepad_control.1597949337.txt.gz · Last modified: 2020/08/20 11:48 (5 years ago) by 66.249.73.168