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en:tutorials:localization:locale [2020/08/31 05:13 (5 years ago)] – ↷ Page moved from en:tutorials:locale to en:tutorials:localization:locale sausage | en:tutorials:localization:locale [2020/08/31 05:44 (5 years ago)] (current) – ↷ Links adapted because of a move operation sausage | ||
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This is our first basic C++ tutorial. It also shows how the localization module ('' | This is our first basic C++ tutorial. It also shows how the localization module ('' | ||
- | See previous basic tutorials for more info about basic [[.objects: | + | See previous basic tutorials for more info about basic [[..:objects: |
This code is a basic C++ example to show how to use orx without writing C code.\\ | This code is a basic C++ example to show how to use orx without writing C code.\\ | ||
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Position | Position | ||
- | Nothing new here as everything was already covered in the [[.viewport: | + | Nothing new here as everything was already covered in the [[..:viewport: |
Let's now see which inputs are defined. | Let's now see which inputs are defined. | ||
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Smoothing = true</ | Smoothing = true</ | ||
- | Again, everything we can see here is already covered in the [[.objects: | + | Again, everything we can see here is already covered in the [[..:objects: |
//If you're curious you can look directly at [[https:// | //If you're curious you can look directly at [[https:// | ||
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However, we won't have direct pointers on them, which means we won't be able to manipulate them directly.\\ | However, we won't have direct pointers on them, which means we won't be able to manipulate them directly.\\ | ||
That being said, for all non-interactive/ | That being said, for all non-interactive/ | ||
- | Be also aware that their frames (cf. [[frame|frame tutorial]]) will reflect the hierarchy of the '' | + | Be also aware that their frames (cf. [[..:objects:frame|frame tutorial]]) will reflect the hierarchy of the '' |
Ok, now let's get back to our two object, '' | Ok, now let's get back to our two object, '' |