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en:tutorials:localization:locale [2020/08/31 05:13 (5 years ago)] – ↷ Page moved from en:tutorials:locale to en:tutorials:localization:locale sausageen:tutorials:localization:locale [2020/08/31 05:44 (5 years ago)] (current) – ↷ Links adapted because of a move operation sausage
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 This is our first basic C++ tutorial. It also shows how the localization module (''orxLOCALE'') works. This is our first basic C++ tutorial. It also shows how the localization module (''orxLOCALE'') works.
  
-See previous basic tutorials for more info about basic [[.objects:object|object creation]], [[clock|clock handling]], [[frame|frames hierarchy]], [[.animation:anim|animations]], [[.viewport:viewport|cameras & viewports]], [[sound|sounds & musics]], [[fx|FXs]], [[.physics:physics]] and [[scrolling]].+See previous basic tutorials for more info about basic [[..:objects:object|object creation]], [[..:clocks:clock|clock handling]], [[..:objects:frame|frames hierarchy]], [[..:animation:anim|animations]], [[..:viewport:viewport|cameras & viewports]], [[..:audio:sound|sounds & musics]], [[..:fx:fx|FXs]], [[..:physics:physics]] and [[..:scrolling]].
  
 This code is a basic C++ example to show how to use orx without writing C code.\\ This code is a basic C++ example to show how to use orx without writing C code.\\
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 Position      = (0.0, 0.0, -1.0)</code> Position      = (0.0, 0.0, -1.0)</code>
  
-Nothing new here as everything was already covered in the [[.viewport:viewport|viewport tutorial]].+Nothing new here as everything was already covered in the [[..:viewport:viewport|viewport tutorial]].
  
 Let's now see which inputs are defined. Let's now see which inputs are defined.
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 Smoothing = true</code> Smoothing = true</code>
  
-Again, everything we can see here is already covered in the [[.objects:object|object tutorial]].\\+Again, everything we can see here is already covered in the [[..:objects:object|object tutorial]].\\
 //If you're curious you can look directly at [[https://github.com/orx/orx/blob/master/tutorial/bin/10_Locale.ini|10_Locale.ini]] to see which kind of FXs we defined, but we won't cover them in detail here.// //If you're curious you can look directly at [[https://github.com/orx/orx/blob/master/tutorial/bin/10_Locale.ini|10_Locale.ini]] to see which kind of FXs we defined, but we won't cover them in detail here.//
  
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 However, we won't have direct pointers on them, which means we won't be able to manipulate them directly.\\ However, we won't have direct pointers on them, which means we won't be able to manipulate them directly.\\
 That being said, for all non-interactive/background object it's usually not a problem.\\ That being said, for all non-interactive/background object it's usually not a problem.\\
-Be also aware that their frames (cf. [[frame|frame tutorial]]) will reflect the hierarchy of the ''ChildList'' 'chaining'.+Be also aware that their frames (cf. [[..:objects:frame|frame tutorial]]) will reflect the hierarchy of the ''ChildList'' 'chaining'.
  
 Ok, now let's get back to our two object, ''Legend1'' and ''Legend2''. Ok, now let's get back to our two object, ''Legend1'' and ''Legend2''.
en/tutorials/localization/locale.1598876037.txt.gz · Last modified: 2020/08/31 05:13 (5 years ago) by sausage