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en:tutorials:localization:locale

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en:tutorials:localization:locale [2020/08/31 05:37 (5 years ago)] – ↷ Links adapted because of a move operation sausageen:tutorials:localization:locale [2020/08/31 05:44 (5 years ago)] (current) – ↷ Links adapted because of a move operation sausage
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 This is our first basic C++ tutorial. It also shows how the localization module (''orxLOCALE'') works. This is our first basic C++ tutorial. It also shows how the localization module (''orxLOCALE'') works.
  
-See previous basic tutorials for more info about basic [[..:objects:object|object creation]], [[..:clocks:clock|clock handling]], [[..:objects:frame|frames hierarchy]], [[..:animation:anim|animations]], [[..:viewport:viewport|cameras & viewports]], [[..:sound|sounds & musics]], [[..:fx:fx|FXs]], [[..:physics:physics]] and [[..:scrolling]].+See previous basic tutorials for more info about basic [[..:objects:object|object creation]], [[..:clocks:clock|clock handling]], [[..:objects:frame|frames hierarchy]], [[..:animation:anim|animations]], [[..:viewport:viewport|cameras & viewports]], [[..:audio:sound|sounds & musics]], [[..:fx:fx|FXs]], [[..:physics:physics]] and [[..:scrolling]].
  
 This code is a basic C++ example to show how to use orx without writing C code.\\ This code is a basic C++ example to show how to use orx without writing C code.\\
en/tutorials/localization/locale.1598877448.txt.gz · Last modified: 2020/08/31 05:37 (5 years ago) by sausage