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en:tutorials:objects:command_hooks [2021/08/10 01:01 (4 years ago)] – created sausage | en:tutorials:objects:command_hooks [2021/08/26 03:29 (4 years ago)] (current) – Fix ups sausage | ||
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Compile and run the project to first check that the spinning logo is working. We can pretend that the logo is our game itself or a welcome scene for a game. | Compile and run the project to first check that the spinning logo is working. We can pretend that the logo is our game itself or a welcome scene for a game. | ||
- | Remove the scene creation line from the '' | + | Instead of displaying |
- | + | ||
- | <code ini> | + | |
- | orxObject_CreateFromConfig(" | + | |
- | </ | + | |
- | + | ||
- | Now we are left with a black screen for the moment. | + | |
<code ini> | <code ini> | ||
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In the above, we have a '' | In the above, we have a '' | ||
+ | |||
+ | To make this credit object appear, change the scene creation line from the '' | ||
+ | |||
+ | <code ini> | ||
+ | orxObject_CreateFromConfig(" | ||
+ | </ | ||
+ | |||
+ | to become: | ||
+ | |||
+ | <code ini> | ||
+ | orxObject_CreateFromConfig(" | ||
+ | </ | ||
Compile and run. The credit will appear and then fade out. | Compile and run. The credit will appear and then fade out. | ||
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We want to create the '' | We want to create the '' | ||
- | Let's do this in two steps. First, to delete the '' | + | Let's do this in two steps. First, to delete the '' |
<code ini> | <code ini> | ||
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{{ : | {{ : | ||
{{ : | {{ : | ||
+ | |||
+ | |||
That it. Probably the easiest usage example, but also a very handy one for swapping between intro screens, slide shows, titles, all sort of similar things. | That it. Probably the easiest usage example, but also a very handy one for swapping between intro screens, slide shows, titles, all sort of similar things. |