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en:tutorials:objects:lifetime [2020/05/10 04:21 (19 months ago)]
sausage Anim literal added
en:tutorials:objects:lifetime [2020/08/31 18:18 (15 months ago)] (current)
66.249.64.26 ↷ Links adapted because of a move operation
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 But you can also specify one or more literals to create lifetime situations that are a little richer. But you can also specify one or more literals to create lifetime situations that are a little richer.
  
-Before getting into that, let's [[en:​tutorials:​creating_your_own_project|create a blank project using the init script]].+Before getting into that, let's [[en:​tutorials:projects:​creating_your_own_project|create a blank project using the init script]].
  
 ===== Numeric Lifetime ===== ===== Numeric Lifetime =====
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 ==== Conclusion ==== ==== Conclusion ====
  
-There'​s a lot of combinations and scenarios that be covered with multiple lifetimes. I can see sound, fx and track being extremely useful. ​You can get more info on usage at: [[en:​orx:​config:​settings_structure:​orxobject|orxOBJECT structure]] ​+There'​s a lot of combinations and scenarios that be covered with multiple lifetimes. I can see sound, fx and track being extremely useful.
  
 +===== See also =====
 +  - [[en:​examples:​objects:​kill_parent_object_when_children_die|Having a Parent Object die after all children have died]]
 +  - [[en:​orx:​config:​settings_structure:​orxobject|orxOBJECT structure]] ​
en/tutorials/objects/lifetime.1589109715.txt.gz · Last modified: 2020/05/10 04:21 (19 months ago) by sausage