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en:tutorials:objects:literals_for_objects [2021/08/09 05:25 (5 months ago)]
sausage created
en:tutorials:objects:literals_for_objects [2021/08/18 22:27 (5 months ago)] (current)
iarwain Fixed last example
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 ====== Position literals to align with Parent Objects ====== ====== Position literals to align with Parent Objects ======
  
-Literal Positions add flexibility ​to the Position property ​for objects (and incidentally for spawners as wellbut in a less extensive manner as spawners don't have a Pivot).+Using literals for object positioning adds flexibility for placing an object relative to its parentwithout having to do manual calculations.
  
-They should be useful ​for positioning an object relative to its parent, without doing some calculations manually.+This is especially ​useful ​in the context of UI.
  
-When a Parent is defined for an object, you can use the same literals for Position as with Pivot to align object inside parent'​s borders.+Furthermore,​ when a Parent is defined for an object, you can use the same literals for Position as with Pivot to align object inside parent'​s borders.
  
 The global form is: The global form is:
     Position = [pivot'​s override ->] Position'​s in parent space     Position = [pivot'​s override ->] Position'​s in parent space
- 
  
 Here's a basic setup with one rectangular parent (green) and one rectangular child (red): Here's a basic setup with one rectangular parent (green) and one rectangular child (red):
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 Scale           = 2 Scale           = 2
 Rotation ​       = 30 Rotation ​       = 30
-Position ​       = bottom right -> bottom ​+Position ​       = bottom right -> bottom ​left (0.25, 0, 0.1)
 </​code>​ </​code>​
  
 {{ :​tutorials:​objects:​literals09.png?​direct&​600 |}} {{ :​tutorials:​objects:​literals09.png?​direct&​600 |}}
en/tutorials/objects/literals_for_objects.1628511912.txt.gz ยท Last modified: 2021/08/09 05:25 (5 months ago) by sausage