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en:tutorials:orxscroll:introduction-orxscroll

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en:tutorials:orxscroll:introduction-orxscroll [2020/08/31 11:10 (4 years ago)] – ↷ Links adapted because of a move operation iarwainen:tutorials:orxscroll:introduction-orxscroll [2022/07/14 05:28 (21 months ago)] (current) – [Before You Begin] sausage
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   * Scroll supports saving and loading of .map files for easier Scene management. Scroll includes an embedded [[en:tutorials:orxscroll:maps-in-scrolled|Map Editor called ScrollEd]].   * Scroll supports saving and loading of .map files for easier Scene management. Scroll includes an embedded [[en:tutorials:orxscroll:maps-in-scrolled|Map Editor called ScrollEd]].
  
-===== Before You Begin ===== +{{page>snippets:init_new_orx_scroll_project&nofooter&noeditbutton}}
- +
-This tutorial assumes proficiency with Orx. In particular, you should be comfortable [[en:tutorials:orxscroll:creating_your_own_scroll_project_using_init|creating a new Orx project]] as a standalone application.+
  
 You should also be familiar with the concepts of inheritance and polymorphism and how to use them in C++. You should also be familiar with the concepts of inheritance and polymorphism and how to use them in C++.
en/tutorials/orxscroll/introduction-orxscroll.txt · Last modified: 2022/07/14 05:28 (21 months ago) by sausage