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en:tutorials:community:acksys:scroll0 [2020/08/20 05:51 (4 years ago)] – ↷ Links adapted because of a move operation sausage | en:tutorials:orxscroll:introduction-orxscroll [2020/08/31 11:10 (4 years ago)] – ↷ Links adapted because of a move operation iarwain | ||
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* Scroll supports “object binding” to custom classes. This means when a Scroll Object is created, it can automatically be set to use a C++ of choice for its implementation. This makes it easy to implement behavior that is specific to certain object types. | * Scroll supports “object binding” to custom classes. This means when a Scroll Object is created, it can automatically be set to use a C++ of choice for its implementation. This makes it easy to implement behavior that is specific to certain object types. | ||
* Additionally, | * Additionally, | ||
- | * Scroll supports saving and loading of .map files for easier Scene management. Scroll includes an embedded [[en: | + | * Scroll supports saving and loading of .map files for easier Scene management. Scroll includes an embedded [[en: |
===== Before You Begin ===== | ===== Before You Begin ===== | ||
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This is just the same class as the standalone tutorial, you might be thinking. So far, you’re correct. What we’ve created in this tutorial is the bare minimum running Scroll project. The advantages of Scroll come in all the other functions available in the Scroll classes. Look into the header files to see what is available in the Scroll code; these features will be covered in future tutorials. | This is just the same class as the standalone tutorial, you might be thinking. So far, you’re correct. What we’ve created in this tutorial is the bare minimum running Scroll project. The advantages of Scroll come in all the other functions available in the Scroll classes. Look into the header files to see what is available in the Scroll code; these features will be covered in future tutorials. | ||
- | The [[en: | + | The [[en: |