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en:tutorials:community:acksys:introduction-orxscroll [2020/08/31 05:53 (4 years ago)] – ↷ Page name changed from en:tutorials:community:acksys:scroll0 to en:tutorials:community:acksys:introduction-orxscroll sausageen:tutorials:orxscroll:introduction-orxscroll [2022/07/14 05:28 (21 months ago)] (current) – [Before You Begin] sausage
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   * Scroll supports “object binding” to custom classes. This means when a Scroll Object is created, it can automatically be set to use a C++ of choice for its implementation. This makes it easy to implement behavior that is specific to certain object types.   * Scroll supports “object binding” to custom classes. This means when a Scroll Object is created, it can automatically be set to use a C++ of choice for its implementation. This makes it easy to implement behavior that is specific to certain object types.
   * Additionally, binding object types to classes makes it easy to handle events on an object-specific basis. For example, each type of game object can have its own OnCreate function which is called whenever an object of that type is created.   * Additionally, binding object types to classes makes it easy to handle events on an object-specific basis. For example, each type of game object can have its own OnCreate function which is called whenever an object of that type is created.
-  * Scroll supports saving and loading of .map files for easier Scene management. Scroll includes an embedded [[en:tutorials:community:acksys:scrolled0|Map Editor called ScrollEd]].+  * Scroll supports saving and loading of .map files for easier Scene management. Scroll includes an embedded [[en:tutorials:orxscroll:maps-in-scrolled|Map Editor called ScrollEd]].
  
-===== Before You Begin ===== +{{page>snippets:init_new_orx_scroll_project&nofooter&noeditbutton}}
- +
-This tutorial assumes proficiency with Orx. In particular, you should be comfortable [[en:tutorials:orxscroll:creating_your_own_scroll_project_using_init|creating a new Orx project]] as a standalone application.+
  
 You should also be familiar with the concepts of inheritance and polymorphism and how to use them in C++. You should also be familiar with the concepts of inheritance and polymorphism and how to use them in C++.
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 This is just the same class as the standalone tutorial, you might be thinking. So far, you’re correct. What we’ve created in this tutorial is the bare minimum running Scroll project. The advantages of Scroll come in all the other functions available in the Scroll classes. Look into the header files to see what is available in the Scroll code; these features will be covered in future tutorials. This is just the same class as the standalone tutorial, you might be thinking. So far, you’re correct. What we’ve created in this tutorial is the bare minimum running Scroll project. The advantages of Scroll come in all the other functions available in the Scroll classes. Look into the header files to see what is available in the Scroll code; these features will be covered in future tutorials.
  
-The [[en:tutorials:community:acksys:scroll1|next tutorial]] will introduce object creation (the Scroll way) and object binding.+The [[en:tutorials:orxscroll:binding-orxscroll|next tutorial]] will introduce object creation (the Scroll way) and object binding.
en/tutorials/orxscroll/introduction-orxscroll.1598878427.txt.gz · Last modified: 2020/08/31 05:53 (4 years ago) by sausage