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en:tutorials:publishing:common_release_checklist [2019/03/06 04:18 (23 months ago)]
sausage created
en:tutorials:publishing:common_release_checklist [2020/10/10 09:03 (4 months ago)] (current)
iarwain 600MB -> 6MB: presumed typo
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 ====== Common Release Checklist ====== ====== Common Release Checklist ======
  
-Further to the two release guides: [[en:​tutorials:​community:​sausage:​preparing_a_windows_release|Preparing for a release under Windows]] and [[en:​tutorials:​community:​sausage:​preparing_a_macosx_release|Preparing for a release under MacOSX]], there are a number of additional tips to help make a good release for your game.+Further to the two release guides: [[en:​tutorials:​publishing:​preparing_a_windows_release|Preparing for a release under Windows]] and [[en:​tutorials:​publishing:​preparing_a_macosx_release|Preparing for a release under MacOSX]], there are a number of additional tips to help make a good release for your game.
  
  
 ===== 1. Stripping Binaries ===== ===== 1. Stripping Binaries =====
  
-A way to shave down the size of your packages binaries is to strip them. This means removing any debug code in the Orx library, and your game. You can remove around ​600MB off the orx.dll and more again from your own .exe file.+A way to shave down the size of your packages binaries is to strip them. This means removing any debug code in the Orx library, and your game. You can remove around ​6MB off the orx.dll and more again from your own .exe file.
  
 Do do this, edit the ''​release''​ version of the Orx project, and add the ''​-s''​ option to your ''​Linker Options''​. Also do this to your own project too. Do do this, edit the ''​release''​ version of the Orx project, and add the ''​-s''​ option to your ''​Linker Options''​. Also do this to your own project too.
en/tutorials/publishing/common_release_checklist.1551874684.txt.gz · Last modified: 2019/03/06 08:18 (23 months ago) (external edit)