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en:tutorials:shaders:hexagongrid [2020/08/31 14:11 (3 months ago)]
sausage ↷ Page moved from en:tutorials:community:sergeig:hexagongrid to en:tutorials:shaders:hexagongrid
en:tutorials:shaders:hexagongrid [2020/08/31 15:51 (3 months ago)] (current)
iarwain ↷ Links adapted because of a move operation
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 The darker hexagon in the left bottom corner of the screenshot above marks the mouse position when screenshot was taken. The darker hexagon in the left bottom corner of the screenshot above marks the mouse position when screenshot was taken.
  
-This tutorial builds on concepts developed in [[en:​tutorials:​community:​sergeig:​shadercoordinates|Shader Coordinates Tutorial]]. The enhancement in this tutorial is about more complicated hexagon grid shader and more complicated internal world coordinate system in code behind.+This tutorial builds on concepts developed in [[en:​tutorials:​shaders:​shadercoordinates|Shader Coordinates Tutorial]]. The enhancement in this tutorial is about more complicated hexagon grid shader and more complicated internal world coordinate system in code behind.
  
 **__NOTE:​__** An updated version of this tutorial, that is based on axial/​cubial coordinates,​ can be found at: [[en:​tutorials:​shaders:​hexagongrid2|Hexagon Grid Tutorial (Axial/​Cubial Coordinates)]] **__NOTE:​__** An updated version of this tutorial, that is based on axial/​cubial coordinates,​ can be found at: [[en:​tutorials:​shaders:​hexagongrid2|Hexagon Grid Tutorial (Axial/​Cubial Coordinates)]]
en/tutorials/shaders/hexagongrid.txt · Last modified: 2020/08/31 15:51 (3 months ago) by iarwain