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en:tutorials:shaders:hexagongrid [2020/08/31 06:54 (5 months ago)] sausage ↷ Links adapted because of a move operation |
en:tutorials:shaders:hexagongrid [2020/08/31 08:51 (5 months ago)] iarwain ↷ Links adapted because of a move operation |
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The darker hexagon in the left bottom corner of the screenshot above marks the mouse position when screenshot was taken. | The darker hexagon in the left bottom corner of the screenshot above marks the mouse position when screenshot was taken. | ||
- | This tutorial builds on concepts developed in [[en:tutorials:community:sergeig:shadercoordinates|Shader Coordinates Tutorial]]. The enhancement in this tutorial is about more complicated hexagon grid shader and more complicated internal world coordinate system in code behind. | + | This tutorial builds on concepts developed in [[en:tutorials:shaders:shadercoordinates|Shader Coordinates Tutorial]]. The enhancement in this tutorial is about more complicated hexagon grid shader and more complicated internal world coordinate system in code behind. |
**__NOTE:__** An updated version of this tutorial, that is based on axial/cubial coordinates, can be found at: [[en:tutorials:shaders:hexagongrid2|Hexagon Grid Tutorial (Axial/Cubial Coordinates)]] | **__NOTE:__** An updated version of this tutorial, that is based on axial/cubial coordinates, can be found at: [[en:tutorials:shaders:hexagongrid2|Hexagon Grid Tutorial (Axial/Cubial Coordinates)]] |