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en:orx:tutorials:lighting [2014/09/05 19:57 (10 years ago)] – Updated to reflect code change (orxTEXTURE_EVENT_LOAD) iarwain | en:tutorials:shaders:lighting [2020/08/31 08:56 (4 years ago)] (current) – ↷ Links adapted because of a move operation iarwain | ||
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This is tutorial shows how to use shaders for lighting with auto-generated normal maps.\\ | This is tutorial shows how to use shaders for lighting with auto-generated normal maps.\\ | ||
- | //NB: If you want to see how to use orx while using '' | + | //NB: If you want to see how to use orx while using '' |
As we are **NOT** using the default executable anymore for this tutorial, the tutorial code will be directly built into the executable and not into an external library. | As we are **NOT** using the default executable anymore for this tutorial, the tutorial code will be directly built into the executable and not into an external library. | ||
- | See previous | + | See previous basic tutorials for more info about basic [[..:objects:object|object creation]], [[..:clocks:clock|clock handling]], [[..:objects:frame|frames hierarchy]], |
This tutorial shows how to generate normal maps and use shaders for pixel-based lighting effects.\\ | This tutorial shows how to generate normal maps and use shaders for pixel-based lighting effects.\\ | ||
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===== Resources ===== | ===== Resources ===== | ||
- | Source code: [[https://bitbucket.org/orx/orx/src/2de6026f32be/ | + | Source code: [[https://github.com/orx/orx/blob/master/ |
- | Config file: [[https://bitbucket.org/orx/orx/src/2de6026f32be/ | + | Config file: [[https://github.com/orx/orx/blob/master/ |