en:tutorials:spawners:spawner
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en:tutorials:spawners:spawner [2020/08/31 05:37 (5 years ago)] – ↷ Links adapted because of a move operation sausage | en:tutorials:spawners:spawner [2020/08/31 05:44 (5 years ago)] (current) – ↷ Links adapted because of a move operation sausage |
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//NB: If you want to see how to use orx while using ''C++'' for your game, please refer to the [[..:localization:locale|localization tutorial]].// | //NB: If you want to see how to use orx while using ''C++'' for your game, please refer to the [[..:localization:locale|localization tutorial]].// |
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See previous basic tutorials for more info about basic [[..:objects:object|object creation]], [[..:clocks:clock|clock handling]], [[..:objects:frame|frames hierarchy]], [[..:animation:anim|animations]], [[..:viewport:viewport|cameras & viewports]], [[..:sound|sounds & musics]], [[..:fx:fx|FXs]], [[..:physics:physics]], [[..:scrolling]] and [[..:localization:locale|C++ localization]]. | See previous basic tutorials for more info about basic [[..:objects:object|object creation]], [[..:clocks:clock|clock handling]], [[..:objects:frame|frames hierarchy]], [[..:animation:anim|animations]], [[..:viewport:viewport|cameras & viewports]], [[..:audio:sound|sounds & musics]], [[..:fx:fx|FXs]], [[..:physics:physics]], [[..:scrolling]] and [[..:localization:locale|C++ localization]]. |
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This tutorial shows how to create and use spawners for particle effects.\\ | This tutorial shows how to create and use spawners for particle effects.\\ |
en/tutorials/spawners/spawner.1598877448.txt.gz · Last modified: 2020/08/31 05:37 (5 years ago) by sausage