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; RelativePosition = left|right|top|bottom ; Defines where the viewport will be placed in the main display. It should be a combination of two attributes. Ex.: 'top left' to have your viewport in the top left corner. Its default value is 'top left'. | ; RelativePosition = left|right|top|bottom ; Defines where the viewport will be placed in the main display. It should be a combination of two attributes. Ex.: 'top left' to have your viewport in the top left corner. Its default value is 'top left'. |
; Position = <vector> ; Defines an absolute position for the viewport in the main display, in pixel coordinates. This value is only used if none is provided for RelativePosition. | ; Position = <vector> ; Defines an absolute position for the viewport in the main display, in pixel coordinates. This value is only used if none is provided for RelativePosition. |
; RelativeSize = <vector> ; Defines the viewport size relatively to the main display's one, ie. (1, 1, 0) means that it will cover the full display. Its default value is (1, 1, 0). The Z coordinate is ignored. | ; Size = <vector> ; Defines the viewport size relatively to the main display's one, ie. (1, 1, 0) means that it will cover the full display. Its default value is (1, 1, 0). The Z coordinate is ignored. |
; Size = <vector> ; Defines the absolute viewport size, in pixels. This value is only used if none is provided for RelativeSize. | ; Size = <vector> ; Defines the absolute viewport size, in pixels. This value is only used if none is provided for Size. |
; ShaderList = <list#list> ; Defines a list of shaders that will be executed every time this viewport is rendered. Up to 4 shaders can be specified. By default, no shader is used. | ; ShaderList = <list#list> ; Defines a list of shaders that will be executed every time this viewport is rendered. Up to 4 shaders can be specified. By default, no shader is used. |
; Texture = path/to/TextureFile ; Defines a texture where the viewport will be rendered. Its default value is the main display (ie. screen). NB: orx's default display plugin based on SFML doesn't support this property. | ; Texture = path/to/TextureFile ; Defines a texture where the viewport will be rendered. Its default value is the main display (ie. screen). NB: orx's default display plugin based on SFML doesn't support this property. |