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en:tutorials:community:sausage:tmx_to_orx [2018/02/14 04:46 (8 years ago)] – ↷ Page moved from tutorials:community:sausage:tmx_to_orx to en:tutorials:community:sausage:tmx_to_orx iarwainen:tutorials:tools:tmx_to_orx [2025/09/30 17:26 (2 weeks ago)] (current) – external edit 127.0.0.1
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-====== Using the Tiled (TMX) to ORX Converter ======+====== Using the TiledToOrx Converter ====== 
 + 
 +<WRAP center round box 90%> 
 +Source code for the converter can be found here: https://gitlab.com/sausagejohnson/tiledtoorx 
 +</WRAP> 
  
 1. Get a copy of Tiled Map Editor here [[http://www.mapeditor.org/]] 1. Get a copy of Tiled Map Editor here [[http://www.mapeditor.org/]]
  
-2. Get a copy of Tiled TMX to ORX Config Converter Tool {{:tutorials:community:sausage:tiledtoorx06.zip|Tiled to Orx Converter Download v0.6}} +2. Get the latest version of the TiledToOrx Config Converter Tool: [[https://gitlab.com/sausagejohnson/tiledtoorx/raw/master/TiledToOrx.zip|TiledToOrx Download]] or use the [[https://tiledtoorx.alienabductionunit.com|Online Version]].
  
 3. Get your tiles image and check what your tile dimension is. I'm using a few tiles from Mushroom Stew and these are each 32 x 32 pixels: 3. Get your tiles image and check what your tile dimension is. I'm using a few tiles from Mushroom Stew and these are each 32 x 32 pixels:
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 </code> </code>
  
- +Now that you have a mapyou can use it in a game using a [[en:tutorials:mapping:semi-dynamic_objects_and_level_mapping|routine something like this]].
-Any problemslet me know at[email protected].au +
en/tutorials/tools/tmx_to_orx.1518583578.txt.gz · Last modified: 2025/09/30 17:26 (2 weeks ago) (external edit)