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        <title>Orx Learning - en:examples:spawners</title>
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       <dc:date>2026-04-04T22:02:46+00:00</dc:date>
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        <dc:date>2025-09-30T17:26:19+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Find Spawner by Name</title>
        <link>https://orx-project.org/wiki/en/examples/spawners/find_spawner_by_name?rev=1759253179&amp;do=diff</link>
        <description>Find Spawner by Name

Code


	orxSTRUCTURE *structure = orxStructure_GetFirst(orxSTRUCTURE_ID_SPAWNER );
	while (structure != orxNULL){
		orxSPAWNER *spawn = orxSPAWNER(structure);
		if (orxString_Compare(orxSpawner_GetName(spawn), spawnerName) == 0 ){
			return spawn;
		} else {
			structure = orxStructure_GetNext(structure );
		}
	}</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Spawner Examples</title>
        <link>https://orx-project.org/wiki/en/examples/spawners/main?rev=1759253179&amp;do=diff</link>
        <description>Spawner Examples

spawner_on_an_object 
Spawner on an Object
spawning_random_objects 
Spawning Random Objects
find_spawner_by_name 
Get Spawner By Name
spawners 
See Spawner Tutorials</description>
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        <title>Spawner on an Object</title>
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        <description>Spawner on an Object

Assets

  

Code


orxObject_CreateFromConfig(&quot;CannonObject&quot;);


Config


[BulletObject]
Graphic  = BulletGraphic
Speed    = (300, -15, 0) ~ (300, 15, 0) ;each bullet goes right with variable height.
LifeTime = 2.0

[BulletGraphic]
Texture = spawner-bullet.png


[CannonObject]
Graphic  = CannonGraphic
Position = (100, 100, 0)
Scale    = 5
Spawner  = CannonSpawner

[CannonGraphic]
Texture = spawner-gun.png

[CannonSpawner]
Object        = BulletObject
WaveSize      = 1
WaveD…</description>
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        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>Spawning Random Objects</title>
        <link>https://orx-project.org/wiki/en/examples/spawners/spawning_random_objects?rev=1759253179&amp;do=diff</link>
        <description>Spawning Random Objects

Assets

  
 

Code


orxObject_CreateFromConfig(&quot;CannonObject&quot;);


Config


[RedBulletObject]
Graphic  = RedBulletGraphic
Speed    = (300, -15, 0) ~ (300, 15, 0) ;each bullet goes right with variable height.
LifeTime = 2.0

[RedBulletGraphic]
Texture = spawner-bullet.png

[PlusBulletObject]
Graphic  = PlusBulletGraphic
Speed    = (300, -15, 0) ~ (300, 15, 0) 
LifeTime = 2.0

[PlusBulletGraphic]
Texture = plus.png

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Graphic  = BoxBulletGraphic
Speed    = …</description>
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