orx
1.16
Portable Game Engine
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Here is a list of all variables with links to the files they belong to:
orxDOUBLE_0 :
orxType.h
orxDOUBLE_1 :
orxType.h
orxDOUBLE_MAX :
orxType.h
orxFLOAT_0 :
orxType.h
orxFLOAT_1 :
orxType.h
orxFLOAT_MAX :
orxType.h
orxHANDLE_UNDEFINED :
orxType.h
orxSTRING_DIRECTORY_SEPARATOR :
orxType.h
orxSTRING_EMPTY :
orxType.h
orxSTRING_EOL :
orxType.h
orxSTRING_FALSE :
orxType.h
orxSTRING_TRUE :
orxType.h
orxSTRINGID_UNDEFINED :
orxType.h
orxU16_UNDEFINED :
orxType.h
orxU32_UNDEFINED :
orxType.h
orxU64_UNDEFINED :
orxType.h
orxU8_UNDEFINED :
orxType.h
orxVECTOR_0 :
orxVector.h
orxVECTOR_1 :
orxVector.h
orxVECTOR_X :
orxVector.h
orxVECTOR_Y :
orxVector.h
orxVECTOR_Z :
orxVector.h
sbStopByEvent :
orx.h
Generated for orx by
1.8.11