orx 1.16
Portable Game Engine
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orxFPS.h
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1/* Orx - Portable Game Engine
2 *
3 * Copyright (c) 2008- Orx-Project
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 *
18 * 2. Altered source versions must be plainly marked as such, and must not be
19 * misrepresented as being the original software.
20 *
21 * 3. This notice may not be removed or altered from any source
22 * distribution.
23 */
24
32
41
42
43#ifndef _orxFPS_H_
44#define _orxFPS_H_
45
46#include "orxInclude.h"
47
48
49#define orxFPS_KZ_CLOCK_NAME "orx:clock:fps"
50
51
53extern orxDLLAPI void orxFASTCALL orxFPS_Setup();
54
58extern orxDLLAPI orxSTATUS orxFASTCALL orxFPS_Init();
59
61extern orxDLLAPI void orxFASTCALL orxFPS_Exit();
62
64extern orxDLLAPI void orxFASTCALL orxFPS_IncreaseFrameCount();
65
69extern orxDLLAPI orxU32 orxFASTCALL orxFPS_GetFPS();
70
71#endif /* _orxFPS_H_ */
72
#define orxDLLAPI
Definition orxDecl.h:381
orxDLLAPI void orxFASTCALL orxFPS_IncreaseFrameCount()
orxDLLAPI orxU32 orxFASTCALL orxFPS_GetFPS()
orxDLLAPI void orxFASTCALL orxFPS_Exit()
orxDLLAPI void orxFASTCALL orxFPS_Setup()
orxDLLAPI orxSTATUS orxFASTCALL orxFPS_Init()
orxSTATUS
Definition orxType.h:270

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