orx 1.16
Portable Game Engine
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orxBODY_DEF Struct Reference

#include <orxPhysics.h>

Data Fields

orxFLOAT fAngularDamping
orxFLOAT fInertia
orxFLOAT fLinearDamping
orxFLOAT fMass
orxFLOAT fRotation
orxU32 u32Flags
orxVECTOR vPosition

Detailed Description

Body definition

Definition at line 112 of file orxPhysics.h.

Field Documentation

◆ fAngularDamping

orxFLOAT orxBODY_DEF::fAngularDamping

Angular damping : 32

Definition at line 119 of file orxPhysics.h.

◆ fInertia

orxFLOAT orxBODY_DEF::fInertia

Inertia : 20

Definition at line 116 of file orxPhysics.h.

◆ fLinearDamping

orxFLOAT orxBODY_DEF::fLinearDamping

Linear damping : 28

Definition at line 118 of file orxPhysics.h.

◆ fMass

orxFLOAT orxBODY_DEF::fMass

Mass : 24

Definition at line 117 of file orxPhysics.h.

◆ fRotation

orxFLOAT orxBODY_DEF::fRotation

Rotation : 16

Definition at line 115 of file orxPhysics.h.

◆ u32Flags

orxU32 orxBODY_DEF::u32Flags

Control flags : 36

Definition at line 120 of file orxPhysics.h.

◆ vPosition

orxVECTOR orxBODY_DEF::vPosition

Position : 12

Definition at line 114 of file orxPhysics.h.


The documentation for this struct was generated from the following file:

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