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orx 1.16
Portable Game Engine
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#include <orxVector.h>
Data Fields | |
| union { | |
| orxFLOAT fH | |
| orxFLOAT fR | |
| orxFLOAT fRho | |
| orxFLOAT fX | |
| }; | |
| union { | |
| orxFLOAT fB | |
| orxFLOAT fL | |
| orxFLOAT fPhi | |
| orxFLOAT fV | |
| orxFLOAT fZ | |
| }; | |
| union { | |
| orxFLOAT fG | |
| orxFLOAT fS | |
| orxFLOAT fTheta | |
| orxFLOAT fY | |
| }; | |
Public structure definition
Definition at line 64 of file orxVector.h.
| union { ... } orxVECTOR |
Coordinates : 12
| union { ... } orxVECTOR |
| union { ... } orxVECTOR |
| orxFLOAT orxVECTOR::fB |
Third coordinate in the RGB color space
Definition at line 87 of file orxVector.h.
| orxFLOAT orxVECTOR::fG |
Second coordinate in the RGB color space
Definition at line 79 of file orxVector.h.
| orxFLOAT orxVECTOR::fH |
First coordinate in the HSL/HSV color spaces
Definition at line 72 of file orxVector.h.
| orxFLOAT orxVECTOR::fL |
Third coordinate in the HSL color space
Definition at line 88 of file orxVector.h.
| orxFLOAT orxVECTOR::fPhi |
Third coordinate in the spherical space
Definition at line 86 of file orxVector.h.
| orxFLOAT orxVECTOR::fR |
First coordinate in the RGB color space
Definition at line 71 of file orxVector.h.
| orxFLOAT orxVECTOR::fRho |
First coordinate in the spherical space
Definition at line 70 of file orxVector.h.
| orxFLOAT orxVECTOR::fS |
Second coordinate in the HSL/HSV color spaces
Definition at line 80 of file orxVector.h.
| orxFLOAT orxVECTOR::fTheta |
Second coordinate in the spherical space
Definition at line 78 of file orxVector.h.
| orxFLOAT orxVECTOR::fV |
Third coordinate in the HSV color space
Definition at line 89 of file orxVector.h.
| orxFLOAT orxVECTOR::fX |
First coordinate in the cartesian space
Definition at line 69 of file orxVector.h.
| orxFLOAT orxVECTOR::fY |
Second coordinate in the cartesian space
Definition at line 77 of file orxVector.h.
| orxFLOAT orxVECTOR::fZ |
Third coordinate in the cartesian space
Definition at line 85 of file orxVector.h.
1.8.11