orxObject_CreateFromConfig("Object");
[Object] Graphic = @ Texture = fluro.png FXList = FlickerFX [FlickerFX] SlotList = FlickerFXSlot Loop = true [FlickerFXSlot] Type = alpha StartTime = 0.0 EndTime = 0.10 Curve = sine Absolute = true StartValue = 0.5 EndValue = 1.0