orxVECTOR colorVec; colorVec.fX = 1.0; //full red colorVec.fY = 0.5; //half green colorVec.fZ = 0; //no blue = orange orxCOLOR color; color.vRGB = colorVec; color.fAlpha = orxFLOAT_1; //set alpha (required) to stop your object from becoming fully transparent. orxObject_SetColor(MyObject, &color);