This example shows children with a random lifetime, and the parent dying only after all children have expired.
[WarningObject] Position = (0, 0, -0.2) ChildList = FlashingTopObject # IconObject # WarningTextObject LifeTime = child
[FlashingTopObject] Graphic = FlashingTopGraphic Position = (0, 0, 0) LifeTime = 1~10 [IconObject] Graphic = IconObjectGraphic Position = (0, 50, 0) LifeTime = 1~10 [WarningTextObject] Graphic = WarningTextObjectGraphic Position = (0, 100, 0) LifeTime = 1~10