For attaching children whose position follows the parent's rotation, but the child's direction vector does not change.
orxObject_CreateFromConfig("BossObject");
[BossObject] Graphic = BossGraphic Position = (400, 300, -0.1) ChildList = Gun1 # Gun2 # Gun3 # Gun4 Smoothing = true AngularVelocity = 36 [BossGraphic] Texture = boss.png Pivot = center [Gun1@GunObject] Position = (-55, -55, -0.1) Rotation = -45 [Gun2@GunObject] Position = (55, -55, -0.1) Rotation = 45 [Gun3@GunObject] Position = (-55, 55, -0.1) Rotation = -135 [Gun4@GunObject] Position = (55, 55, -0.1) Rotation = 135 [GunObject] Graphic = GunGraphic Smoothing = true IgnoreFromParent = rotation ; For attaching children whose position follows the parent's rotation, but the child's direction vector does not change. [GunGraphic] Texture = gun.png Pivot = (18.5, 26, 0)