Good for vehicle steering or turning ships and planes.
car = orxObject_CreateFromConfig("CarObject"); ... if(orxInput_IsActive("Right")){ orxFLOAT rotation = orxObject_GetRotation(car); orxVECTOR relativeSpeed = orxVECTOR_0; orxObject_GetRelativeSpeed(car, &relativeSpeed); rotation += 0.01; orxObject_SetRotation(car, rotation); orxObject_SetRelativeSpeed(car, &relativeSpeed); //reapply the relative speed. }
[CarObject] Graphic = CarGraphic Position = (300, 200, 0) Speed = (0, 30, 0) UseRelativeSpeed = true [CarGraphic] Texture = car.png Pivot = (38, 30, 0)