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| en:orx:reference:object:main [2017/05/30 04:50 (9 years ago)] – external edit 127.0.0.1 | en:orx:reference:object:main [2018/01/21 10:54 (8 years ago)] (current) – Content moved. Deleted. sausage | ||
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| - | ====== Object ====== | ||
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| - | ==== OrxFrame ==== | ||
| - | * Frame (scene node) Module. Allows to handles frame (scene nodes). It consists in a nodes (arranged in a hierarchical tree) having their position given in their parent local coordinate subsystem and caching their global one (in the root coordinate system). They' | ||
| - | * [[en: | ||
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| - | ==== OrxFX ==== | ||
| - | * FX module. Allows to creates rendering special effects affecting color, scale, rotation and position of visuals. | ||
| - | * [[en: | ||
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| - | ==== OrxFXPointer ==== | ||
| - | * FXPointer module. Allows to creates rendering special effects containers for objects. | ||
| - | * [[en: | ||
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| - | ==== OrxObject ==== | ||
| - | * Object module. Allows to creates and handle objects Objects are structures containers that can refer to many other structures such as frames, graphics, etc... | ||
| - | * [[en: | ||
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| - | ==== OrxSpawner ==== | ||
| - | * Spawner module. Allows to spawn orxSPAWNERS Spawners derived from structures | ||
| - | * [[en: | ||
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| - | ==== OrxStructure ==== | ||
| - | * Structure module. Allows to creates and handle structures. Structures can be referenced by other structures (or objects). | ||
| - | * [[en: | ||
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| - | ==== OrxTimeLine ==== | ||
| - | * TimeLine module. Allows to creates time lines: sequences of text events | ||
| - | * [[en: | ||
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| - | ===== Config ===== | ||
| - | * [[en: | ||
| - | * [[en: | ||
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| - | ===== Tutorials ===== | ||
| - | ==== Basic ==== | ||
| - | * [[tutorials: | ||
| - | * [[tutorials: | ||
| - | * [[tutorials: | ||
| - | * [[tutorials: | ||
| - | * [[tutorials: | ||
| - | * [[tutorials: | ||
| - | ==== Advanced ==== | ||
| - | * [[tutorials: | ||
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