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en:orx:reference:object:main

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Object

OrxFrame

  • Frame (scene node) Module. Allows to handles frame (scene nodes). It consists in a nodes (arranged in a hierarchical tree) having their position given in their parent local coordinate subsystem and caching their global one (in the root coordinate system). They're used to give position, rotation & scale to an object or a group of objects. Frames are structures. They thus can be referenced by Object Module.

OrxFX

  • FX module. Allows to creates rendering special effects affecting color, scale, rotation and position of visuals.

OrxFXPointer

  • FXPointer module. Allows to creates rendering special effects containers for objects.

OrxObject

  • Object module. Allows to creates and handle objects Objects are structures containers that can refer to many other structures such as frames, graphics, etc…

OrxSpawner

  • Spawner module. Allows to spawn orxSPAWNERS Spawners derived from structures

OrxStructure

  • Structure module. Allows to creates and handle structures. Structures can be referenced by other structures (or objects).

OrxTimeLine

  • TimeLine module. Allows to creates time lines: sequences of text events

Config

Tutorials

Basic

Advanced

en/orx/reference/object/main.1496119845.txt.gz · Last modified: 2017/05/30 00:50 (8 years ago) (external edit)